When it comes to scary and haunting gaming music nobody does it better than Jason Graves. Jason already has done this years anticipated James both “Dead Space 3″ and “Tomb Raider.  Jason sat down with Forbes to discuss games, music and trilogies

Jen Bosier: The Dead Space series has always had a strings-heavy, haunting, eerie sound. How did you go about determining the series’ style?

Jason Graves: The music for the Dead Space series has always been about atmosphere and immersing the player in the game. I wanted the original score to have a mutated, unnatural-yet-organic sound to it (much like the Necromorphs in the game) and the string orchestra is the most adept at performing an amazingly large variety of sounds. Much of the time, the “music” they are playing doesn’t even sound like it’s coming from their instruments! Those unrecognizable sounds became the backbone for all the scores.

Entire Interview at Forbes

 

Yungjohnnybravo x TatWZA